![]() I'm maybe halfway through the levels now and I'm still not sure what's going on. Like Hotline Miami, it's gritty drama with tiny pixel people that has you playing as a killer in the seedy underbelly of a grimy retro city working for mysterious people for mysterious reasons who returns home between missions to relax with a few mysterious cutscenes. It's the kind of game that'll drop a surprise stealth level on you and say "Don't leave anyone alive." You don't (generally) have to sit through aĬutscene again or hike for 15 minutes to return to theĬhallenge either, which helps. Problem over and over, only to suddenly figure it out and make progressĪgain, as it never gives you a moment to think It's one of those games where you can beat your head against an impossible It does have the instant kills, the instant restarts, the levels split into short stages, blood getting sprayed everywhere and incredibly lethal doors. ![]() It'd be fair to say that Katana ZERO is a bit like a side view Hotline Miami, except without weapons you can pick up or people wearing chicken masks. Well, except for that elevator in the hotel with the dudes in it. You might be intended to replay levels a lot but it does play fair. Oh I should mention that I can drag the view around a bit to see what's in the next room, so I'm not just going in blind. But I just want to keep playing! And I want to talk about all the weird things that have been happening! Man, I should stop writing about this now before I end up spoiling something important. It might also have a bit of a story to it but I'll try not to spoil too much of it for you as I play through the first hour or so. The game's described as being neo-noir and right now I can believe it. I definitely didn't expect this neon title screen to feature a gentle melancholy bluesy piano track. ![]() So I guess I should fix my broken assumptions and raise my expectations. at least that's what I thought before I did the research and learned that Hotline Miami, Undertale and Deltarune were all developed in GameMaker. Though it also says it's made in GameMaker Studio 2 and that doesn't seem so great. Wikipedia claims that it's a 2D action platformer, which sounds good. I just saw it there on Game Pass and figured I'd give it a look. It might star Zero the Kamikaze Squirrel for all I know, or maybe it's 100% sugar free. Katana ZERO received "generally favorable" reviews on Metacritic getting a metascore of 83/100 on both PC and Nintendo Switch.This week on Super Adventures, I'm playing Katana ZERO, a game I know next to nothing about. Katana Zero comes with an extensive soundtrack composed by various artists. Replaying a level is only possible through the main menu. Katana Zero is split into multiple levels, called Tapes, that Zero can "play back" his experiences. He begins to unravel his past, the source of his powers, and unknowingly gaining a dangerous enemy in the process. Zero is always administered medicine after these sessions to help his recovery.Īs Zero progresses in both his recovery and contracts, he begins to gain notoriety as "The Dragon", and becomes noticed by the public. At night, Zero is plagued by nightmares of his past, which he discusses with his psychiatrist. Zero possesses the ability to manipulate time he is able to use his precognition to predict the outcomes of events, rewind time whenever his plans would lead him to certain death, and slow his perception of time.Īfter completing contracts, Zero retires to his apartment in the dilapidated and dangerous Third District. In this city, a mass-murdering, katana-wielding, bathrobe-clad assassin named Subject Zero takes kill contracts from his psychiatrist. ![]() Katana Zero takes place in the dystopic, neo-noir city of New Mecca. The game also features a real-time conversation system that the player can interrupt.Īfter completing the main game, the player can replay the game through Speedrun Mode, which includes a Hard Mode with difficult enemy placements and new enemy variants. ![]() The player character can deflect bullets with his slash, slow time with a meter that slowly refills, and dodge attacks using rolls and wall-jumps. The player character navigates sidescrolling levels, attempting to kill all enemies in that level using his sword or environmental traps. Katana Zero includes no health bar and being hit will result in instant death, similar to Hotline Miami. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |